Jo's Memory - A game that opens up access to archeology

client: LWL-Museum für Archäologie Herne, LWL-Römermuseum Haltern am See, Deutsches Bergbau-Museum Bochum

introduction

Opening the blackbox.

The goal of this game is to change the slightly dusty image of archeology and by doing so, to attract and educate new, younger audiences. Jo's Memory has been developed together with a group of young students and three museums.

Learn more about the world – and Jo.

In Jo's Memory you embark on a journey into the past, while trying to escape a dystopian world full of puzzles.

In a near future city, almost everything is delivered by autonomous drones. There's no reason to ever leave your house, so most people don't. Except for Jo. Jo loves to bike through the foggy city, even though the fog makes their head feel a little weird, and makes remembering things hard.

Plus, Jo has a great job! At least, they think it's a great job... But when strange energy anomalies appear all around the city, causing the autonomous delivery system to break down, it's up to Jo to figure out how to get the system online again. As Jo explores the city – and beyond – they learn that maybe their job isn't so great and, also, maybe they're not even who they thought they were!

Solve puzzles connected to the mysterious glass cubes and help Jo navigate the world by bike. Uncover new unexplored areas and learn more about the hidden secrets of Jo's past.

Credits

The mobile game "Jo's Memory" was developed as part of the joint project "Museum als CoLabor. Öffne die Blackbox Archäologie!" (Museum as CoLab. Open the Blackbox Archaeology!) of the museums LWL-Museum für Archäologie Herne, LWL-Römermuseum Haltern am See, Deutsches Bergbau-Museum Bochum and the digital partner NEEEU Spaces GmbH. Funded by the Digital Fund of the Kulturstiftung des Bundes.

© LWL/NEEEU